tehlo.wtf Available for work

Tehlo — Systems Administrator

I run Linux infrastructure, Minecraft networks, and the monitoring that watches both.

Ten years of production infrastructure. Day to day that means Proxmox hypervisors and Docker containers, Nginx doing HTTP and stream proxying, Fabric Minecraft servers tuned for real player counts, and a Prometheus/Grafana stack wired into all of it. In 2019 I started DedicatedMC, a game hosting provider, with two friends — I ran the marketing and the infrastructure — and we sold it in 2022.

Role
Systems administrator
Experience
10+ years, production infra
Hypervisors
8+
VMs & containers
120+
Co-founded
DedicatedMC, 2019 — sold 2022
Works in
Linux · Proxmox · Nginx · Docker
Fig. 01 The shape of it
INTERNET CLOUDFLARE NGINX http :443 stream :25565 WEB & APIS node · python SERVICES paste · dash · gallery FABRIC MC java + bedrock PROXMOX ×8 · 120+ VM / CT PROMETHEUS → GRAFANA scrapes everything above

01  What I do

01.1 Systems

Systems administration

Linux from bare metal up. Proxmox hypervisors, Docker containers, networking and firewalling, TLS termination and reverse proxying, user and access management, and scheduled backups with restores that actually get tested.

  • Linux
  • Proxmox
  • Docker
  • Nginx
  • systemd
  • Backups
01.2 Game servers

Minecraft infrastructure

Fabric servers with JVM and GC tuning for the player counts they actually see, sitting behind Nginx stream proxies for routing and isolation. Modpack pipelines and version syncing, Java/Bedrock cross-play, and automated world backups.

  • Fabric
  • Nginx streams
  • JVM tuning
  • Cross-play
  • World backups
01.3 Observability

Backend & monitoring

Prometheus and Grafana across every host, with Pushgateway for the things that can't be scraped, per-server labelling, and alerting on the metrics that actually predict failure. Plus the APIs, scrapers and internal tools on top — mostly Node and Python.

  • Prometheus
  • Pushgateway
  • Grafana
  • Node.js
  • Python

02  DedicatedMC  2019–2022

2019 — 2022 Context

DedicatedMC was a game hosting provider I started in 2019 with two friends and sold in 2022. I ran marketing and everything on the systems side — the hardware, the provisioning, the monitoring, and keeping the infrastructure alive.

It's where most of what I know about running services other people depend on came from: what breaks, when, and what it costs to find out late.

My role

Sysadmin and infrastructure, plus all of the marketing. The two ends of the business that decide whether anyone shows up and whether anything stays up.

2019 Founded

Started the company with two friends, sourced the hardware, and built the hosting stack from scratch.

Built

Automated instance provisioning, node orchestration, billing integration, and per-instance monitoring.

Scaled

Added capacity, hardened the network against abuse and attack traffic, and brought customers in through the marketing side.

2022 Sold

Handed over a running business with documented infrastructure and an operational playbook.

03  Running now

Live Community

Hydro SMP

hydrosmp.com

A vanilla Minecraft community running Java and Bedrock cross-play, on infrastructure I designed, tuned and monitor.

Live Tooling

ModCheck

modcheck.sh

A web tool that reconciles a player's installed mods against the live server modpack, so support stops being guesswork.

Live Data

Stats platform

React · API

A public stats and leaderboard site fed by scrapers and an API that turn raw world data into player-facing awards and advancement tracking.

Live Monitoring

Observability stack

Prometheus · Grafana

Prometheus, Pushgateway and Grafana wired into every server, with per-server labelling, dashboards, and alerts on the metrics that predict failure.

Live Self-hosted

Internal services

Homelab → prod

Proxy management, paste and file services, dashboards, galleries and timelapse pipelines — self-hosted, TLS-terminated and backed up.

04  Stack

Infrastructure
Linux/Proxmox/Docker/systemd/Bash
Network
Nginx/Nginx streams/Cloudflare/TLS
Observability
Prometheus/Pushgateway/Grafana/Alerting
Game servers
Fabric/JVM tuning/Modpack pipelines/Cross-play
Code
Python/Node.js/React/MariaDB/Git

05  Contact

Happy to talk about infrastructure, game hosting, or anything else on this page. GitHub for code, Discord for everything else.